Who Am I?

 
 

Unity Game

Oct-Dec 2025

exploring different paths in life.


 

Introduction

Who Am I is an immersive VR interactive experience built in Unity, designed to investigate a philosophical question: The unreachable possibilities of life, and the regrets shaped not by what has happened, but by what never came to be.

Players enter a world of absolute white—unnamed, unformed, like memory before it takes root or a life before it takes shape. In the beginning, there is nothing; only through action does existence emerge. By throwing spheres of pigment into the void, players reveal hidden architecture, giving form and color to blank space. Each throw becomes an act of creation. In every space, two doors await—each leading to a distinct environment and emotional trajectory.

It proposes a reflection: Regret is rarely born from what we lost, but from what never happened at all.

 

Research/Inspirations

Giant Sparrow, The Unfinished Swan, 2012.

A first-person exploration game in which the player begins in a completely white, undefined

world, revealing space by throwing black paint into the void.

The game transforms perception into a form of authorship—nothing exists until the player makes

it visible, turning curiosity and movement into the engine of narrative.

Its minimal visual design emphasizes absence not as emptiness, but as possibility, framing

discovery as something built through action.

 

Davey Wreden, The Stanley Parable, 2013.

First-person interactive narrative game exploring free will, obedience, and divergent choice outcomes. Published by Galactic Cafe.

Game logic

Link to play

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